

No other item will do any damage to them. Quietus contains enemies reminiscent of golden pyramids named Arch Triangles, that can only be defeated with dynamite. There are no item restrictions (besides not having the EFCS) as you must use them all in tandem with each other to solve all the puzzles. Quietus is the final challenge of the Dream World, and most certainly the toughest. The only way to stop them is to die or leave the room, as they can't be defeated. Its halls are populated by dark creatures named Dead Beet, that will shriek when they spot you before hunting you down. Syncope is a spooky, darker dungeon, with a focus on use of the Dynamite item.

You must use the mirrors surrounding the metal crystal to reflect his own magic projectiles into him. Similar to Passel's fight, this is less of a battle and more of a puzzle. Once you open that door, you can fight the boss. To use this cannon, you must first solve the left and right wings of the dungeon to rewire the power into said cannon. The door to the boss of the dungeon is sealed and can only be opened by using the cannon outside of it. The Wizardry Lab is a dungeon focused on use of the Force Wand item, all of the puzzles revolving around using it to progress. After awhile, two more will rise out and you must defeat all of them before you can advance to the next room. Suddenly, an icy skull named Skully rises out of the ground and will start charging at you! You cannot damage it with your stick, but you can reflect its fire shots with your blocks from the Ice Ring. The floor is pitch black, and the room is empty at first. It is a pretty dark area, with narrow hallways, some of which have spiky traps that can hurt you.Īfter you solve its multiple floors, you will come to the boss room. The Bottomless Tower is a dungeon with a focus on the Ice Ring. In the far corners of the room, two turrets shoot fireballs that can damage you, and the boss.Īntigram screenshot. The boss of this dungeon isn't exactly a challenge, a big icy rock with googly eyes that fires one projectile named Melty Bod. Once both wings have been solved, the middle path is open and leads into the boss room. These wings are identical and must both be studied to figure out what to do in its corresponding wing. It is separated into two different wings, the left and right, both color coded. There are 41 cards to be collected in all of Dream World.Īntigram is a dungeon with a focus on use of the Fire Sword. You don't unlock any upgrades by finishing the Dream World, but you can collect Cards, just like in the original Ittle Dew.Ĭards serve no purpose other than to be collected, containing art of enemies and characters from throughout the game. It's completely optional, with more puzzle-oriented dungeons, for those who thought the puzzles in the vanilla game were not a challenge. When you first enter the Dream World, you are greeted by Jenny Cat who explains the concept of the Dream World. Simulacrum uses a variation of the Force Wand during her fight, though heavily different.The Dream World is an area hidden inside Ittle Dew 2+.It is best used when Ittle Dew is off the stage, she can recover from great distances and come back to the stage. The Force Wand is part of Ittle Dew's moveset, specifically her up-special that allows her to teleport from any directions but will leave her vulnerable and helpless after using it. When placed, the player gains one MANA token, and upon resolution deals one point of damage for every two MANA tokens the player has. The Force Wand appears as a golden card connecting diagonally up-left and down-right. Portal World in northern Slippery Slope.The Force Wand can be found in these three locations: This can be used to inflict an enemy with a status such as weak or fragile. It mainly allows Ittle to attack from afar when an enemy is using an attack that would be dangerous for Ittle, but it can also be used to reflect an enemy's projectiles back at them, including the damage and possible status effect. The Force Wand can also push blocks diagonally, allowing some puzzles to be made significantly easier.ĭespite being rather weak as a weapon, the Force Wand has many uses in combat. If this second, more powerful ball of energy is shot, an explosion is caused. The ball of energy can be combined with others via shooting a mirror or the Ice Ring block to push blocks and Ittle a tile further (thus allowing Ittle to cross over gaps). This ball of energy can push Ittle as well as blocks. The Force Wand shoots a weak projectile in whatever direction Ittle is facing.
